Synopsis: William Gibson returns with his first novel since 2010’s New York Times–bestselling Zero History.
Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran’s benefits, for neural damage he suffered from implants during his time in the USMC’s elite Haptic Recon force. Then one night Burton has to go out, but there’s a job he’s supposed to do—a job Flynne didn’t know he had. Beta-testing part of a new game, he tells her. The job seems to be simple: work a perimeter around the image of a tower building. Little buglike things turn up. He’s supposed to get in their way, edge them back. That’s all there is to it. He’s offering Flynne a good price to take over for him. What she sees, though, isn’t what Burton told her to expect. It might be a game, but it might also be murder.
Published: October 2014 | ISBN-13: 978-0399158445
Author’s Homepage: http://www.williamgibsonbooks.com
Author’s Twitter: https://twitter.com/GREATDISMAL
The Guardian Book Review
io9 Book Review
NPR Book Review
Sydney Morning Herald Book Review
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“I was pleasantly surprised by how much I liked this book – a fair bit more than Zero History actually. Seemed like a bit of a return to the philosophy and metaphysical side of scif. Worth a read! ” From friend, AG
I was fascinated how the stub, being transformed by events in the book, became more “real” than the London time-line. The one that was the dead-end backwater traded places.